Generals Zero Hour Contra 006

Posted on
Generals Zero Hour Contra 006 8,3/10 3625 reviews

Due to some Technical Difficulties Like Burnt Flash Drive. I was Force to Do a Rematch with GLA Boss and Decided to Make a Whole Video in the Shortest Possible Time. Sad To Say it took me Two Hours to Finish the First Part for About Seven Retries. Yes The Mission is Technically a Two Part Mission. After Destroying the Three Bases that Comprises as A Whole Base, was Just a Front.

  1. Generals Contra 009

Check out these higlights.Like and Share if you enjoy the video and please do live your comments. Or suggestion for this fan page. Thank You in Advance. The Last Part of The USA Laser General General Challenge Against Global Liberation Army is Quite Difficult. I Mean it Really Took So Much Time That I Had to Crop The Recorded Video Many Times.

As of Writing This Report, I am not yet Done.:(I Suggest, if You do Play This Game Do not Wear Your Headsets. So Much Psychological Warfare in the Background. Is There a Button to Tick to Disable the Boss' Mouth?Three Special Attacks of Three GLA Commanders Combined, not to Mention t. He Techs and the Tactical Units With Advance and Advantage Economic Agenda.

General zero hour contra 009 download wifi 4Command

This Episode is a Slaughter! Pushing The Omega Cannon Even With Tactical Supports From Thor and Paladins is Still a Suicide of Non-Strategic Value! Exclusive for Content Creators. Gamers and Streamers alike with Channels like Youtube and Twitch.

Get more out of your creation by signing-up on this new browser that rewards creators. Comment or send me a Private Message for Assistance. Please use my Referral Link as a Sign of your Support. I highly Appreciate it. It will not only increase exposure of this fan-page but also help to fund my Channel to make more Contents.For non-creators, this browser has built in Tor and pop-ups, ad and tracker Blockers.

Contra is a freeware modification for Command and Conquer Generals: Zero Hour real-time strategy game. It's a big project started in 2004. It adds many new units as well as numerous new upgrades, new general's powers and buildings. It also adds new sounds, maps, bug fixes, enhanced graphics, and other effects, as well as three new generals. Features:. Introduced Ranking system, in which that certain buildings and units can only be built when a certain general's rank is achieved. Players get awarded for their combat efficiency.

3 New Generals - USA Cybernetic, China Flame and GLA Assault. A.I. Is greatly enhanced. Introduction of 'Super Units'. The limit is 1 per player (like hero units).

Super units require 5th rank. Each general has a unique super unit. Neutral Tech Structures reappear after a while after they are destroyed. Deep variety of gameplay tactics and strategies. Wide choice of units, buildings, special powers and upgrades. New graphics and sounds.

All 12 generals were made as diverse as possible. The gameplay for each general is unique. Counter system (rock, paper, scissors style), encouraging unit mixing in your armies. Simplified micro management. Each faction's units speak on their native language (optional).

Increased stability in multiplayer games. Integrated VPN (Virtual Private Network) client in launcher for online experience. New Challenge mode content.Versions in development:??? Available versions for download:009 FINAL PATCH 1 -009 FINAL -009 BETA 2 -009 BETA -008 FINAL -008 BETA 2 -008 BETA -007 -006 -005 -004 -003 -002 - Links:Users browsing this page:USA Generals: Air Force - Malcolm 'Ace' GrangerAir Force general depends on speed and precision. He requires skillfulcontrol and is heavy on micro management. While being a powerful generalthe skill and experience required makes him difficult for manybeginners to play.

Generals Contra 009

Laser - 'Pinpoint' TownesLaser is a versatile general strong in call situations. He is flexible and hasunits to fill every combat role. As a result he has no weaknesses otherthan being a specialist at nothing. Super Weapon - Alexis AlexanderAdvantage of this general is easy micro and very simple strategy. Almost the samevs all enemies - build up around enemy until he dies. However, youshould not ignore other abilities.

Cybernetic - Algrin 'A.I.' IronhandThe generic feature of this general is his mobility, which allows to movean entire army very fast and create numerical superiority at desiredareas of the battlefield. His basic strategy is unstoppable maneuveringalong enemy base perimeter. If he finds a weak point in defense, hemoves there instantly and destroys the most significant targets.

China Generals: Nuke - Tsing Shi TaoNuke General must rely on aggression to defend his base. He has no defensesto hide behind while you wait for your nukes to load.

The absence ofdefense structures forces the player to be more active and aggressive.Use your units to carry out counterattacks for defense and support yourmain attack with super weapons. Infantry - 'Anvil' Shin FaiInfantry is a volatile general given to decisive victories or defeats in theearly game. As expected, he relies on masses of infantry in the earlygame, later reinforced by more infantry. In the late game he gainspowerful artillery strikes supported by the same infantry.

Tank - Ta Hun KwaiHis strategy is easy to understand, but not as easy to implement:build more tanks and attack. But everything has its details. Flame - Huang Lin BaoHe has the same strategy as tank general, but another means for itsimplementation and another battle tactics. His vehicles are not asarmoured as tank general's ones, so he has to use artillery anddifferent tactics and tricks, instead of forcing his way through. GLA Generals: Toxin - Dr. ThraxToxin General specializes in area attacks and damage over time. He isespecially effective vs mobbed units and hordes.

If well played, youwill find all of your positions unapproachable for the fields of acidand poison. Demolition - Rodall 'Demo' JuhzizHe is a versatile and powerful general with demanding micro management needs.Since almost all units are disposable, you must use them with care,directing almost all kamikazes manually. The more assiduously you play -the more complex it becomes for enemy to defend from your endless flowsof kamikazes. If you play properly, you can defeat any other general. Stealth - Prince KassadWhile at a glance his units are weak and poorly suited of combat, StealthGeneral is a deceptively powerful general using infiltration andsurprise to his advantage. He has long range sniper units capable ofattacking with impunity against units lacking stealth detection.

He is achallenging general to play, but has a strong reward for the effort given. Assault - Mahmud al HuchumAssault is a flexible general with flexible units. He requires low micromanagement and is well suited for most players. While havingno spectacular abilities he also has no weaknesses. Dear Contra followers, we have big news for you, like excellent news!A new Contra wiki page has been created and you will now be able to find all the info you're looking for there!

Many thanks to Matthew Vanston and to PredatoR for their large contribution on the making of the wiki page.Custom generals, Super Units, Tech trees: they all have their own page now! Thanks for supporting and following us.

It's always a pleasure to create the best content as possible as it is a great joy for us to finally be able to keep traces of our content somewhere.Here is the link to the Contra wiki page -We wish you a pleasant reading!If you wish to add stuff on the Contra wiki page, please contact us on our discord server. Denver developmental screening test ii pdf writer.